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Monday, 14 July 2014 20:01

A Look Inside the Transformers VFX Process

Written by  Thea Green
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Bringing robots to life in an explosive way and allowing them to communicate with each other is just another day on the job for Pat Tubach of Industrial Light & Magic.

Tubach, whoserved as the co-visual effects supervisor on Transformers: Age of Extinction bantered about the bots and his work on the film in a recent interview with StudioDaily.

Tubach, who came onto the project after principal photography with a recent Oscar and BAFTA nomination for Star Trek Into Darkness under his belt, expanded upon his collaboration with visual effects supervisor Scott Farrar and animation supervisor Scott Benza. “I think having a consistent creative team is one thing that makes these films successful,” Tubach mentioned. “We develop a shorthand that makes it easier to get through what could potentially be a difficult story to tell when you’re looking at plates that don’t contain the thing that’s supposed to be awe-inspiring. People who have been with Michael Bay before can help speed up that process.”

The film, which spans multiple cities and features a great deal of destruction, chose when and when not to use CG meticulously. “We only break what we need to break and leave everything else to help sell the story,” Tubach said. “Sometimes it makes sense to get rid of everything. But even when we were tearing up the government building in Hong Kong, creating that building in CG didn’t appeal to us. It’s made of glass and metal and has a unique shape with many faces and angles that reflect everything. It’s so gorgeous. We wanted to do as little replacement as we could. That meant we had to match it perfectly so we could split in our CG destruction, but it was worth it. Rather than scrapping everything at the end of the day, having that grounding in reality brought a lot of realism to the shots.”

One of the greatest obstacles that Tubach faced was getting the non-human characters just right. “Creatively, the biggest challenge was that there was a lot of action in this movie that didn’t involve the humans,” he said. “The movie is about the human characters. But we had a few all-CG sequences where robots conversed with other robots. So we had the challenge of driving the action on the screen and making it believable.”

For full article click here: Studio Daily 



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